


Sara Elfgren, an established author and screenwriter making her videogame debut with the Ghost Giant script, explains where the idea came from. A radical change in direction (and setting) quickly took place once a writer was on board, however. The initial Ghost Giant prototype was set in a small American town, and the main character, Louis – at this point named Ned, and a bat rather than a cat – was being bullied. This nuance is precisely why it works so well. Indeed, it initially appears to be little more than a standard cutesy VR adventure and even after the struggles of the main character’s mother become apparent, jokes are made and most characters remain oblivious to her situation. It’s not a game that constantly discusses depression. Ghost Giant is, as we made clear in our full review, a remarkable game that handles the subject of depression with skill and care.
